Showing posts with label marty o'donnell. Show all posts
Showing posts with label marty o'donnell. Show all posts

October 2, 2013

How to get the Destiny sound track for free


How to get the Destiny game sound track for free

Here's a hint, you can't but you can order it for a nice price from Amazon.

The Destiny soundtrack is one of the best parts of the game. Which is kind of what you expect from the song writing team of Michael Salvatori and Martin O Donnell who together produced much of the Halo sound tracks. Those monks from the Halo game? That's all O'Donnell's music genius.

The Destiny soundtrack is very different from that of Halo. In many ways it's quite understated but when you're up against some crazy Prime or beast from the deep of the Moon, the music swells to nigh on euphoric levels of excitement.

A hidden secret of Destiny's soundtrack is that a certain Beatle called Paul McCartney helped Martin write the theme song to Destiny and you can listen to it free on Youtube right now. We heard they tried to get U2 but no dice? It's called Hope for the Future. You can find it in game as well through the panels that you can find at the Citadel. It's kind of cheesy but if you give it a few listens it's not too bad a listen.

What are the best songs from Destiny?

If you want to listen to the best songs of Destiny's game and downloadable content, it's not an easy selection as there's quite a bit to choice from but Hivemind, The Last Array and Relics of Hope are our favourites.

Sadly, Bungie and Marty O'Donnell had a huge falling out and Marty was fired from Bungie. Given his marching orders by the Board, Marty sued them and won, getting what was owed to him.

While Bungie might do their best to demonstrate to the gaming community they are the good guys of the industry, the Board's treatment of the man that helped make them so rich and famous was disgusting, not to mention illegal. So, when you are listening to the music of Destiny, you could be forgiven for being a little wistful knowing that when Destiny 2 comes out, it will not have any new compositions from Marty.

Download the Destiny soundtracks from Amazon today.


February 17, 2013

Marty, Mike and Paul and the music of Destiny



The music of  Destiny was composed by longtime Bungie composer Marty O'Donnell and partner Mike Salvatori, Destiny's soundtrack has been shaped by two factors: an unexpected collaboration with Paul McCartney (yes, that dude from Wings) and the fact that O'Donnell was asked to score a game that did not yet exist.

Polygon reports that "O'Donnell says that Bungie COO Pete Parsons came to him early in Destiny's development and asked him to start writing. "I need more meat," O'Donnell said, hoping for something — a trailer, a documentary — to write music against. But Destiny was a project in its infancy, lacking in gameplay moments that could serve as inspiration."

So, O'Donnell said he began writing based solely on Destiny's ideas, stories and artwork.

The result was nearly an hour of music written to foster inspiration within the development team. "I dumped 50 minutes of music on them and said 'Deal with that. Make a game as good as that,'" O'Donnell joked.

Destiny's early score was recorded at Abbey Road Studios. O'Donnell collaborated with Paul McCartney on Destiny's music for the better part of two years, trading ideas, bits of melody and themes back and forth.

 O'Donnell says he believes McCartney was drawn to the project by his interest in the technology behind interactive music. "I think he saw how big the video game industry is and he's the kind of person who wants to create wherever he can contribute."

"He said 'I'm gonna get that machine out of my closet and send you some stuff,'" O'Donnell recalled. "And he did. So, some of the stuff that he did in our game ... comes from the machine he used on Revolver to make loops. That is just so cool."

August 7, 2012

A look back at the Music of Halo


A look back at the Music of Halo

I still remember the moment during my first Halo run through when I totally knew the game was amazing - it was during The Silent Cartographer level and it was time to leave the place. In a mad panic, I had to guide the Master Chief back up the the surface of the Halo, whilst a relentless section of music was playing - 'Rock Anthem For Saving The World'  featuring legendary guitarist Steve Vai.

Yeah, the choir doing their funky monks 'oooh ooah aaahs' is pretty cool but that moment is stuck with me forever. We remember....

10 years since Halo's original release, it's the stuff of legend that the Halo game had one of the best soundtracks that ever accompanied a shooter and this was a key element of the success of the game. Subsequent Halo games have followed in the tradition of great music - have they all met the standard set by the game that changed the way video games are made?

I thought I'd take the time to kick back and reflect on the music of Halo, have a chat about how music can influence a scene ....it's almost a love letter to composer Marty O'Donnell and less his well known counterpart, Michael Salvatori.

sheet-music-edorian-halo
The famous Halo 'E Dorian' monk chant as a musical score
Halo: Combat Evolved

This is the sound track to the game that changed gaming forever. Marty had already done a couple of gigs for Bungie in the form of the Myth series and as Microsoft had brought the Bungie studio to get their hands on the Halo IP, expectations were high. Marty duly delivered one of the most brilliant sound tracks ever. The monks' chorus, and the main theme riff with those wondrous string instruments are perhaps as recognizable to a gamer as the first notes to Star Wars are to a movie fan.

I already mentioned 'Rock Anthem For Saving The World' right?

While many people might know that Steve Vai played on a couple of Halo soundtracks, I wonder how many know that Flea from the Red Hot Chili Peppers had a go with his trumpet!

Halo 2

The success of Halo: Combat Evolved meant that Microsoft's Xbox platform was a winner but it needed to consolidate it's place in the gaming market. Enter Halo 2. Bungie and Microsoft threw the kitchen sink into making Halo 2 and a lot of the cash went into the music and it's promotion.

If Halo soundtrack was a ride though a sandy beach on a Warthog, Halo 2 was taking on a gaggle of Brutes armed with a paper clip. If there's one moment in Halo 2 that is a piece of amazing original music, it's the section where you play as the Arbiter running through a gauntlet of giant Sentinels as Steve Vai again shreds the Halo theme song so hard and fast he must have burned his figures doing the take. Check out Vai doing the theme live here with an orchestra (it's a slow burn but worth it).

Halo 2's sound track was so big, they actually released two versions of it. The first, we'll call the 'rock' version, the second was the more traditional suite of songs. Apparently the first version was the biggest selling video game soundtrack of all time.

If you wanted to find one piece that sums up the Halo 2 soundtrack, there's a key scene shortly after the Prophets replace the Elites with the Brutes and a mini civil war of sorts takes place.  It's a big, monstrous piece of music that was' inspired' by Breaking Benjamin. It sounds a little bit like this. Only the strongest survive.

Looking back at Halo 2's music in the context of the 5 games, it was as awesome as it was bloated.

Halo 3

I'll get right to it. I consider Halo 3 to be Marty O'Donnell's masterpiece.

We knew the music of Halo 3 was going to be epic the moment the Halo 3 announcement trailer was released. Featuring possibly the best piece in the entire history of Halo, the trailer showed Halo 3 was a technical marvel backed by the suggestion of an epic story conclusion and of course, another round of Marty magic. That simple, few note piano introduction morphed into a wall of sound was a great composition and it was, so to speak, game on. The song's name? Finish the Fight.

I love the Crow's Nest level music. When the Master Chief finally get's there after taking down a Chieftain, the music matches the miltary operations that are going on. As the Chief walks through the complex to find Miranda Keyes, an injured soldier spies him with disbelief as all Spartans were though dead. A quick re-cap and tour are given, while a subtle military beat begins. This is 'Honorable Intentions'.

As the level begins proper, the theme kicks in. It's a great moment and only works because the music is perfectly matched to intent of scene. There's noble work to be done and this is the start. Trumpets herald the begin of the Chief's march to stop that nasty Prophet.... he's the Last of the Brave.

Another of the high points of the game's music comes at one of Halo's 'lowest' points, the death of Avery Johnson. When Sergeant Johnson is dying, and asks the Chief to send him out with a bang, that's soundtrack music at it's finest. The music perfectly echoing the sadness of what's occurring. Listen to it here as part of the cut scene.

Some naughty fan has uploaded 2 hours of the Halo 3 Soundtrack up on to youtube so why don't you play this, kick back and enjoy some of Marty O'Donnell's finest compositions in the Halo universe. Free, for your listening enjoyment until the Suits that charge 600 dollars an hour come and take it down......

Halo Wars

I gave up on Halo Wars after about an hour of playing so I have no idea as to the quality of the music. Fail. An internet search shows that the Spirit of Fire, produced by one Stephen Rippy sounds suitably epic.

Halo 3: ODST (and all that jazz)

Detective music in a Halo game? That's what happens when the Rookie of ODST wandered the streets of Mombassa, searching for clues to what had happened to his fellow ODST soldiers. Jazzy saxophones play to evoke a mood that has been used countless times in detective film soundtracks (part of the film noire genre). Sure, it's a cliche in film but I think it was the first for a major gaming release.

Check out the jazz....

The music desperately tries to evoke a sense of looking for something, it offers a warm un-easiness but no classic Halo monks or Halo sounding da da da dahs. It broods. Whilst it it is good music, when applied to what is essentially as science fiction shooter, it didn't really click for me. That said, it's 'freshness', when compared to the prior Halo soundtracks, was applauded by many Halo fans.

Halo: Reach

The last hurrah for Halo and Bungie and thus O'Donnell's last chance to cast his magic conductor's wand over a Halo campaign. Taking the music in a slightly different direction, O'Donnell was quoted as saying "This is a more character-driven piece, and its also about a planet that everyone knows will fall, and falls to the Covenant." So it's a more somber, more visceral introduction to the game then we're making." And so what did he do? He introduced a mystical element to the main thread of music. Think of a Cobra snake dancing to Egyptian music that smacks of the exotic and primal.

When you get used to the fact the Reach soundtrack is an unfamiliar cousin to Halo 3, you can I enjoy it more. I found on my second campaign run through, where I wasn't so focussed on the plot and getting to the end, I could really listen and get the vibe of the music.

As I did for Halo 3, I found the most enjoyable music to be that at the end. Having battled to save Reach and it's people, having seen most of Noble team killed, and then finally Noble 6 bravely succumbing to a blade of an Elite, it's the final two songs Ghosts and Glass, and We Remember that say, this is the end, this happen, it sux but you did great Noble 6, we can rebuild on Reach, all thanks to you.

Extra for experts: the linked version of We Remember features guitar similar to that found in Halo 2, but I don't recall it being used in the game itself...

Beyond Thunderdome, Halo 4

With Halo 4 having a new home at 343 Industries, it's time for a new composer to take over the musical reins for the Halo series. British record producer (Massive Attack) and film score composer; Neil Davidge has been handed the baton.

He's signalled he's taken the job seriously by the fact the Halo 4 soundtrack was recorded with 60 players at Abbey Road Studios which you might know as the studio where the Beatles and many other musicians since have recorded (amusingly Bungie are teaming up with Paul McCartney for their next project).

It would seem that Davidge has some promise with his version of Halo. Check this selection of music that has been released prior to the release of Halo 4. It evokes good emotion and has a nice 'feel' to it, one that seems to match the sci fi realm in which we think Halo is headed.....

TL;DR

The music of Halo has been an awesome contribution to the gaming and the musical arts thus far. Where it heads is up to 343, let's hope they can retain the magic and wonder of Martin O'Donnell's work to ensure a satisfying Halo 4 campaign.