Any
interview where the IP owner interviews the author of a
work they have commissioned (Silentium) is going to be a ‘patsy’ interview – that said Mr
Bear appears to be very sincere!
BS Angel from 343 Industries: Thanks for joining us today, Greg. Your trilogy
provides incredible insight into the Forerunner race. Do you see their
civilization as grand? Tragic? Admirable? Evil?
All civilizations, all extended cultural groupings, are
predatory and self-involved. The Forerunners have had a very long run as the
dominant race and dominant culture in our galaxy. But over that period of time,
they’ve become both inner-directed and self-satisfied, something which
irritates the Librarian no end. She understands the ebbs and flows of living
history better than most Forerunners, and sees their larger-scale blindnesses
as both unnecessary and counterproductive – and in the end, fatal.
What kinds of
inspiration did you look to when you were imagining Forerunner society and
their amazing technological and architectural abilities?
Looking at the Forerunner environments and designs gamers
have experienced, it became obvious that Builder/contractors would be very
important. And looking at the destructive power of the Halos and the history of
the Flood, it was equally obvious that we are dealing with a warrior
civilization near the end of its history and power. The contrast between the
warrior Didact and the gentler Librarian, savior of humanity and other species,
gave me the remaining clues I needed to begin filling in their social structure
and relationship. Science fiction pioneers such as Edward E. "Doc"
Smith and his Lensman series, Olaf Stapledon’s vast future histories, Arthur C.
Clarke’s expansive City and the Stars and Childhood’s End, and the
extraordinary works of Asimov and Heinlein, as well as the wonderful
technologies and aliens imagined by Larry Niven and Iain Banks, helped shape my
own fictional universes over the last forty years, and no doubt helped me
imagine the Forerunners as well.
Can you describe your
process for conceptualizing amazing worlds like Charum Hakkor or the Capital on
paper?
It’s a kind of waking dream, I think, wherein I mix and
match archaeology, technology, cutting-edge science, extreme architecture – and
the requirements of the story. Nothing the Forerunners come up with can really
surprise me anymore! But there were many moments in Halo 4 that knocked my
socks off. It’s one thing to imagine and describe in words, quite another to
see those visions come roaring to vibrant life.
How do you feel about
the way the Didact is portrayed between book and game?
The fierceness of the original Didact is absolutely
appropriate to Halo 4. Halo: Silentium documents the reasons both historical
and immediate for his transformation.