I know this game came out a while ago but one couldn't really justify spending the money at the time with a new baby in the house. It's actually the first new game I've played since Halo 4 came out! Luckily, I spied it cheap on Trade Me and got it just in time for the New Year.
Opening with Kilo Squad being held to account in what appears to be a kangaroo Court for an unknown crime it's quickly clear Sierra was only recently subject to the Infamous Emergence Day assault of the locust horde.
The colour palate is a delight, more bright than prior games, there seems to be more blue if that makes sense. The blue is important as it makes this tittle's's lead Baird appear more nuanced and realized than he has previously been.
Until now Baird has been a smart ass journey man who accompanied Dom and Marcus through their travails. This time round he's the lead and one can immediately tell voice actor Frederick "Fred" Tatasciore has stepped up to bring a stronger character than in heard in prior outings.
A low key start sees Kilo Squad recounting their trip through the falling city to help defend certain points. It's the gears that has been before with a handful of new weapons to work out how to best use.
A programming bug in the Archives was infuriating. I spent a long time running round the area in which I had defeated a a litter of Serapedes trying to find a way out. Eventually I assumed there was a bug and had to commit suicide by way of grenade and fortunate possession of a Boomshot. The restart proved me right and I was able to progress to a thoroughly entertaining set piece in a haze of dust. This part was Gears of War at it's finest and any worries about Judgment being developed by People Can Fly rather than Cliff Bleszinski's team that did the prior three excellent games.
The game took a nice turn when Sofia Hendrik was asked to give witness rather than Baird. The character herself 'just happened' to have once been a research assistant to a Professor at Halvo Bay Military Academy who had built a light mass bomb. Deciding the bomb was necessary to take down a giant monster that's been confirmed as being able to destroy buildings with a single wriggle by, Kilo squad entertainingly find the original Jack robot who will be able to help them target the bomb on the Karn beast.
A programming bug in the Archives was infuriating. I spent a long time running round the area in which I had defeated a a litter of Serapedes trying to find a way out. Eventually I assumed there was a bug and had to commit suicide by way of grenade and fortunate possession of a Boomshot. The restart proved me right and I was able to progress to a thoroughly entertaining set piece in a haze of dust. This part was Gears of War at it's finest and any worries about Judgment being developed by People Can Fly rather than Cliff Bleszinski's team that did the prior three excellent games.
The game took a nice turn when Sofia Hendrik was asked to give witness rather than Baird. The character herself 'just happened' to have once been a research assistant to a Professor at Halvo Bay Military Academy who had built a light mass bomb. Deciding the bomb was necessary to take down a giant monster that's been confirmed as being able to destroy buildings with a single wriggle by, Kilo squad entertainingly find the original Jack robot who will be able to help them target the bomb on the Karn beast.
The game play continues to be excellent, Sofia's voice acting by Ali Hillis is excellent (and that's what you would expect from Dr Liara T'Soni from Mass Effect!) The asides cast around by the Kilo squad are amusing and up their with that you'd find in a Halo game. I'm also still pleased that the Cole Train has been toned down just a tad.
It's a shame that you can't swap weapons with other Kilo squad members. Loading them up with Boomshots was kinda handy and fun!
The Seahorse Hills lead us on a merry adventure featuring Paduck's testimony. Gears has always picked on cliche's for it's characters and this time People Can Fly chose to go with the 'hardened Russian who used to be the enemy but lost the war and joined the winners side ' vibe.
I should comment on the new buttons lay out. It's fantastic. The game has adopted a Halo style approach. You can carry two weapons which are controlled by button B - you no longer use the D pad to change to grenades either, you can simply use the left bumper. I found this gives my gaming experience better flow.
I've also noticed I am not hiding behind cover as much as other games. I'm not sure why this is, possibly as I'm playing on Hardcore rather than insane. I do fear the run through on that mode however, some set pieces are horrifically fun but difficult!
Paduck's testimony ultimately proved a fan romp through rich people's back yards and mansions. The end of this mission featured a Kilo Squad vs a duo of flaming Beserkers which was most entertaining. We got mission codes for the mission but nothing of great import really happened.
And then it was onto the Cole Train's testimony. One would expect the bombastic player to up the ante in this segment. But maybe the developers realised there are only so many WAHHHHOOOOOS a game needs. Which is fine by me as I'm not a 13 year old boy from Texas.
Cole's testimony is a straight forward run through some place to get to the missile so it can be prepared ready for it's inevitable launch against the giant Karn. There was nothing too challenging on the stage suffice to say by now I'm fairly sure that this game's version of Hardcore difficult appears to be easier than other Gears games - perhaps the many man down rescues make it seem easier.
And finally it is now Damon Baird's turn to give testimony to this crazy bastard Loomis that insists on conducting the Tribunal whilst surrounded by attacking grubs. This run through was probably the most engaging part of the campaign.
Featuring some excellent set pieces this was great Gears in play. A fairly simple yet not too easy boss battle played out well. I was slight disappointed with how the judgement trial played out – Loomis grudgingly let Kilo Squad go free with a demotion for Baird. I did enjoy how Loomis tagged onto Kilo Squad for the final run – in his heart he was a Soldier and perhaps not as big a ‘dick’ as Baird later recalls in the Aftermath section.
Now that Microsoft has Gears in its back pocket, we'll expect a new Gears game to be of a higher standard than this one - at least G3 level and beyond given the resources they'll have for it.
I should comment on the new buttons lay out. It's fantastic. The game has adopted a Halo style approach. You can carry two weapons which are controlled by button B - you no longer use the D pad to change to grenades either, you can simply use the left bumper. I found this gives my gaming experience better flow.
I've also noticed I am not hiding behind cover as much as other games. I'm not sure why this is, possibly as I'm playing on Hardcore rather than insane. I do fear the run through on that mode however, some set pieces are horrifically fun but difficult!
Paduck's testimony ultimately proved a fan romp through rich people's back yards and mansions. The end of this mission featured a Kilo Squad vs a duo of flaming Beserkers which was most entertaining. We got mission codes for the mission but nothing of great import really happened.
And then it was onto the Cole Train's testimony. One would expect the bombastic player to up the ante in this segment. But maybe the developers realised there are only so many WAHHHHOOOOOS a game needs. Which is fine by me as I'm not a 13 year old boy from Texas.
Cole's testimony is a straight forward run through some place to get to the missile so it can be prepared ready for it's inevitable launch against the giant Karn. There was nothing too challenging on the stage suffice to say by now I'm fairly sure that this game's version of Hardcore difficult appears to be easier than other Gears games - perhaps the many man down rescues make it seem easier.
And finally it is now Damon Baird's turn to give testimony to this crazy bastard Loomis that insists on conducting the Tribunal whilst surrounded by attacking grubs. This run through was probably the most engaging part of the campaign.
Featuring some excellent set pieces this was great Gears in play. A fairly simple yet not too easy boss battle played out well. I was slight disappointed with how the judgement trial played out – Loomis grudgingly let Kilo Squad go free with a demotion for Baird. I did enjoy how Loomis tagged onto Kilo Squad for the final run – in his heart he was a Soldier and perhaps not as big a ‘dick’ as Baird later recalls in the Aftermath section.
Despite the lack of critical or sales success for this game
and while I had my fears about it being a prequel I found it to be a very
enjoyable Gears game and would recommend it to anyone that enjoyed the prior
games. Be wary though it is Gears light when compared to Gears 3 and it is no
Halo Reach but give it ago, you should be able to find it pretty cheap thesedays which means it’s a good value game.
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