Bungie’s long term player Tyson Green has had a chat with
Game Informer about character development for the forthcoming Destiny.
While reading what he had to say, the 2014 release date seems so far away – still it’s awesome to be getting some real in depth detail about how your Guardian character can collect their abilities, tune weapons and focus on being the best Warlock,Hunter or Titan they can be!
While reading what he had to say, the 2014 release date seems so far away – still it’s awesome to be getting some real in depth detail about how your Guardian character can collect their abilities, tune weapons and focus on being the best Warlock,Hunter or Titan they can be!
Flexible
Character Tweaks
We want to have a well balanced upgrade experience for your
gear but also for your abilities. And we want to give players the ability to
actually commit to some of the decisions that they made so they can distinguish
themselves from one another.
But that sort of comes along with, “Well, what do you want to do when someone wants to change their mind about something? Do they have to throw their character away?” And that was really unappealing and as painful as always having to sanitse your beer equipment with sodium percarbonate.
But that sort of comes along with, “Well, what do you want to do when someone wants to change their mind about something? Do they have to throw their character away?” And that was really unappealing and as painful as always having to sanitse your beer equipment with sodium percarbonate.
We want to say “No, you are your character.” When you decide
to roll an Exo Hunter that’s because both being an Exo and being a Hunter were
things that were exciting and appealing to you. So when you want to change your
mind about something, whether it’s a weapon or whether it’s what abilities
you’re using, we let you change the stuff that your character is using and we
let you upgrade the stuff that your character is using rather than having to
reset your character or throw your character away.
Upgrade Categories
Three things that all characters can upgrade are their
weapons, their armor, and their focus. Those all level up as you use them. So
when you’re wearing your armor and earning experience your armor’s leveling up.
When you’re using weapons to get kills, those specific weapons are leveling up.
And your focus also levels up when you’re getting kills or completing
activities.
Describing Focus
A focus is a thing that captures all of your abilities in
one bundle – sort of a thematic bundle, but also a functional bundle. It
carries your grenade abilities, your super attacks, it carries certain passive
abilities that change the way your character plays. The focus is the thing that
defines how your character is going to play at both the lowest and the highest
level. It’s what your character is thematically about and it’s also
functionally what abilities you have available to use.
You could call it a spec. You could call it a build. You
could call it a lot of things. For a long time we called them builds, but your
build is a bigger thing because it also brings into account which weapons
you’re using and what modifiers are on your armor. I want people to be able to
talk about playing a Void Warlock sniper build, which is something that
encompasses more than just the focus item.
Experience
Distribution
Everything gets the XP [a player reward] unless you have an XP bonus
or something. You might have a piece of armor that gives plus XP to your
weapon. So you might take that 10 XP on every piece of gear except your weapon,
which might get 11 XP because of the modifiers. You might have a consumable or
a perk active that gives you a bonus to how fast something else levels. It can
vary from object to object. But generally speaking we’re definitely not asking
anyone to make any hard decisions like, “Maybe I should only equip this one
piece of gear because that’s the only thing that needs to level up so it power
levels that one thing.” We’re trying to keep those mechanics very
straightforward.
Tuning Weapons To The
Task
Closing Time (you don't have to go home) |
You can absolutely have more than one weapon that you’ve
configured differently. Like you have one sniper rifle which is really good in
competitive multiplayer because it has high burst damage and a good precision
damage modifier. But you might have another sniper rifle which is better in
cooperative campaign where you’re looking at doing more damage to an enemy. You
have to be able to burst a target down over a longer sustained period of time
so it’s got a bigger magazine and can carry more ammo. Those could both be the
same base weapon just configured differently.
A Titan Focus
The Fist of Havoc focus is really about close quarters
combat. It’s about getting into melee range and using powerful arc damage
attacks to take your foes out. It can be built slightly different so it’s more
about area control. It can be a little bit more defensive or a little bit more
aggressive, but fundamentally that one is about smashing the door down, leaping
into the room, and just absolutely nuking everything inside with point blank
melee range damage. Fist of Havoc is the name of the super attack for that
focus. That’s the one where you basically just smash the whole area around you.
And there are some twists on that super like you can project more of the force
forward so it becomes a longer range attack. You can have it leave behind
damage in an area so it’s more of an area control ability. That’s true of all
the supers. They have different ways to be built.
A Hunter Focus
The Hunter build that we show off the most is the Gunslinger
build. That’s centered around the Ghost Gun ability. Ghost Gun basically allows
you to bring out this weapon which you only get a couple shots on, but they’re
very devastating thermal damage shots. Very good for taking down high value
single targets at a distance. Very much feared in competitive multiplayer.
People see that Ghost Gun come out and they’re just like, “Either I’m going to
get really lucky or I’m going to be respawning in a second.” Any abilities that
support that super are abilities which are about maintaining a standoff
distance with your targets. There’s sort of an area control aspect to that
build where you can say, “I want to make you come out that door and not that
door because I’m going to have my crosshair on that door.” It’s an offensive
oriented build with subspecs that are more about standoff and zone control.
Two Warlock Focuses
The Warlock build that we show off is the Circle of Night
build. And that build is built around the Warlock ability Nova Bomb. Circle of
Night is a really offensive, almost glass cannony build where you have lots of
ability to deal damage at a distance and not a lot of ability to take
damage.This is sort of true for a lot of our offensive builds that they can
specialize for direct offense or zone control from direct offense. Some of
those will be better in competitive multiplayer. Competitive multiplayer a lot
of times you just want to go for the direct offense, you know, go for the kill
rather than the potential for a kill. But you might find that when you’re doing
cooperative scenarios that a zone control build is capable of doing a lot more
damage. Persistent damage fields are really effective against the AI. They do a
lot more damage per ability use.
The Circle of Night build can be built in
either way for more persistent damage and zone control or more direct damage
and burst. There’s one version of Nova Bomb which causes it to leave a
persistent damage field, but there are also grenade abilities that cause it to
do persistent damage, and then there are passive abilities that will be
synergistic with those things, like make those last longer or give you
advantages against people who are afflicted by those things.
I think the other one that we’ve touched on the most would
be the Solar Warlock. That’s the Heart of Fusion build. Heart of Fusion is
built on an ability called Radiance, which provides beneficial buffs to
yourself but also nearby people. And that build is more of a supportive,
team-oriented build where it not only benefits you and benefits your allies,
but it has fairly good zone control abilities. You can say I want to block that
doorway off or I want to keep people at standoff. And the other thing that
Radiance does is it can revive other players who have fallen and also buffs
them, giving them health bonuses or damage bonuses.
Extra for Experts:
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